Jeep - USRA

A Speculative Jeep Experience Built for Wellness, AI, and Everyone

Client

Jeep - Sponsored Project

Services

Visual Design
UI & UX Design

Tool

Figma After Effects

Date

Fall 2024

OVER VIEW

Summary:
This was a sponsored UX design studio focused on speculative mobility for 2050. Our team explored future-forward interactions for Jeep vehicles, each member focusing on different user stories.


My Focus:
I designed the kid’s backseat experience, creating a game system that uses neural input and real-time environment syncing to make travel more interactive and fun for younger passengers.

The Al-Farhan family needs a vehicle that meets their adventurous spirit while ensuring entertainment, safety, and a sense of discovery for every journey.

Tertiary Target / Gen Beta


Omar Al-Farhan

10 / Student

Pain Points

Boredom During Long Rides

Goals

More entertainment during the family trip

Immersive experience with nature

Secondary Target / Millennials


Khaled Al-Farhan

60 / Retired Environmental Engineer

Pain Points

Mobility challenges due to aging

Lack of time with family member

Goals

Comfort and Accessibility

Supporting Family Adventures

Primary Target / Gen Z


Faisal Al-Farhan

38 / Smart City Planner

Pain Points

Limited off-road experience

Concerns about family safety

Goals

Authentic off-road driving experience

Family safety enhanced by technology

The UX of 2050 will move beyond command and control,

allowing people to focus more on genuine experiences.

Enhanced adventurous

experience with JEEP

=

Simple essential

interactions

Confirm or command

+

System suggestion

Human-Centric

AI Assistant

Style Guide

Primary color

Information

Design Color

System Color

Secondary color

Warning

HEX

RGB

HEX

RGB

HEX

RGB

HEX

RGB

#FA9412

250/148/18

#FF9E02

1/1277/255

#FED086

254/208/134

#FF9E02

255/2/23

Typography

This is display font

Oxanium / Semi Bold / Letter spacing 5%

This is bodycopy font

Roboto / Medium / Letter spacing 3%

Main display

WON

Failed

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Golden Dune Oasis

Crystal Sand Valley

100

89

Score

Score

Player 1

You completed mission, Great job!

3:10 pm

WON

Failed

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Your Mission, Protect the vehicle

Start Game

+ Player

Power

75%

Energy

40%

Speed

5%

Welcome, Omar!

Do you want to start the game?

Recognizing your gaze and voice.

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Feature - Interactive Backseat Game

Adventure Play Zone

Entertainment

**Gesture Control is main interaction method**

Conclusion

Designing the Jeep 2050 experience taught me how to think beyond current limitations and imagine solutions for a future that prioritizes wellness, inclusivity, and emotional connection. By focusing on the Al-Farhan family, I learned how storytelling can ground speculative design in real human needs.


From neural input systems to backseat gaming for kids, every interaction needed to feel intuitive, empathetic, and purpose-driven. This project helped me grow as a designer by challenging me to blend futuristic technology with human-centered thinking, and to design not just for functionality—but for joy, discovery, and independence.

WON

Failed

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Your Mission, Protect the vehicle

Start Game

+ Player

Power

75%

Energy

40%

Speed

5%

Welcome, Omar!

Do you want to start the game?

Recognizing your gaze and voice.

WON

Failed

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Your Mission, Protect the vehicle

Start Game

+ Player

Power

75%

Energy

40%

Speed

5%

WON

Failed

00

00

Score

Score

Player 1

Heading to Sahara Ridge Point

Golden Dune Oasis

Crystal Sand Valley

100

89

Score

Score

Player 1

You completed mission, Great job!

3:10 pm

WON

Failed

As the children point and chat about the desert landscape, the vehicle passively listens and detects interest. The system recognizes their gaze and voice, triggering an invitation.

Once the player confirms, the system transitions into Explore Mode, presenting a real-time mission overlay.

A holographic T-Rex appears, synced with the terrain outside. Players aim and interact using gaze tracking and neural control to defend the Jeep.
Each child sees their score, weapon, and vehicle health, encouraging cooperation or friendly competition. The red alert gradient intensifies urgency and game stakes.

The mission ends and the system displays a real-time performance summary. Player 2 wins with a score of 100, while Player 1 just misses the mark.